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Lighting Artist

Why choose Digital Extremes?

Ingenuity, diligence, highly skilled, specifically trained. With stealth precision, this team of ninjas have infiltrated the F2P market. Can we control the natural elements, shape shift or walk on water? Hell no. But we can develop kick-ass videogames. We are masters of our own weaponry. What is your superhuman skill? Do you have what it takes to join this elite team? Bring it. Recruiting now. 

Lighting Artist

Job Type:
Full Time
London, ON
Min Exp:
1+ years
$40 - 90k

Date Posted: March 1, 2016


  • Work with art director and other artists to create compelling environment lighting while maintaining a consistent style throughout the game
  • Create atmospheric lighting that communicates mood, storytelling and gameplay
  • Optimize lighting to meet performance requirements while maintaining the established look and feel
  • Adjust textures and objects as necessary for best lighting results
  • Collaborate with programming, art, and design teams to solve lighting challenges
  • Provide feedback on developing lighting pipelines and tools
  • Mentor other artists in the use of good lighting techniques


  • 1+ years experience in game development lighting
  • Excellent understanding of real-time and pre-rendered lighting techniques (including dynamic lights, global illumination, ambient occlusion, and pre-baked light map solutions)
  • A strong understanding of light, color, and shadow and the ability to create a range of lighting styles
  • Proficient with Maya (or at least one major 3D software package) & Photoshop
  • Demonstrated ability to work self-directed when necessary
  • Ability to meet tight deadlines in our fast-paced environment
  • Aptitude for learning new software tools
  • Possess exemplary oral and written communication skills
  • A passion for games and the games industry
  • Willing to relocate to Canada

Preferred Extras:

  • Experience with level population and world building a plus
  • Strong traditional art background
  • Excellent understanding of efficient techniques for game production

Apply for this position

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